- Introduction to DesignOps
- 1.1 The Origins of DesignOps
- 1.1.1
- 1.1.2 Methodologies Underpinning DesignOps
- 1.1.3 An Additional Principle (Community)
- 1.2 How the Framework of DevOps Can Be Applied to Design Orgs
- 1.2.1 The Principle of Flow
- 1.2.2 The Principles of Feedback
- 1.2.3 The Principles of Continual Learning & Experimentation
- 1.2.4 (Addition: The Principles of Community)
- 1.3 Design Ops Landscape
- 1.3.1 The Application of DesignOps
- 1.3.2 Market Research on the DesignOps role and practice
- 1.3.3 Future of DesignOps
- Establishing a DesignOps Initiative
- 2.1 Start with Research
- 2.1.1 DesignOps Discovery
- 2.1.2 Accelerated Learning
- 2.1.3 Special Considerations for ResearchOps
- 2.2 The Current State
- 2.2.1 Defining DesignOps KPIs
- 2.2.2 Service Blueprinting and DesignOps
- 2.2.3 Measuring Impact, Baseline Metrics and Expected ROI
- 2.3 Achieve Alignment
- 2.3.1 Identifying the Root Cause of Poor Performance
- 2.3.2 Cross-Functional Alignment (strategy, structure, systems, skills and culture)
- 2.4 Building your DesignOps function
- 2.4.1 DesignOps to Designer Ratio & Best Practices
- 2.4.2 Hiring for & Scaling DesignOps
- 2.4.3 Outsourcing DesignOps
- DesignOp Principles in Action
- 3.1 Principles of Community
- 3.1.1 Build a Diverse Talent Pipeline
- 3.1.2 Enable consistent, engaging onboarding
- 3.1.3 Integrate Career Levels, Upskilling & Development
- 3.1.4 Building and Supporting a Design Community
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- 2 Principles of Flow
- 3.2.1 DesignOps Systems
- 3.2.2 Enable Fast and Reliable Research Insights
- 3.2.3 Enable Cross-Functional Integration
- 3.2.4 Enable structured and objective design feedback
- 3.2.5 Automating Testing & Feedback Cycles
- 3.3 Principles of Feedback
- 3.3.1 Enabling structure and objective design feedback loops
- 3.3.2 Automate Testing and reporting analysis & dissemination
- 3.3.3 Integrate Experiments and Multivariate Testing
- 3.3.4 Integrated Quantitative Analytics
- 3.3.5 Create Review & Coordination Processes to Improve Quality of Work
- 3.4 Principles of Continual Learning & Experimentation
- 3.4.1 Design Organization Frameworks
- 3.4.2 Building a Critique Friendly Environment
- 3.4.3 Change Management
- 3.4.4 Communication and Internal Marketing
- Conclusion
- Additional Materials